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The Dark Golden Age Campaign Setting for the Pathfinder Roleplaying Game

Kickstarter

While I love many of the improvements that PDFs offer over printed RPG books, I feel like they are just an evolutionary step. The vast majority of PDFs are simply digital versions of their paper counterparts. What we'd like to do with this project is to take full advantage of the e-book format to produce a revolutionary new e-module for the Pathfinder RPG that greatly enhances the gaming experience for players and their GM. 

Check out the project: http://www.kickstarter.com/projects/bySwarm/an-e-module-thats-more-than-a-pdf-for-pathfinder-r

An e-module that's more than a PDF - For Pathfinder RPG -- Kicktraq Mini

Overview

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The Dark Golden Age is a campaign setting for the Pathfinder Roleplaying Game from Paizo. In the Dark Golden Age, magic is slowly recovering from a total Collapse just a few short years ago, and the society of Man and Beastfolk has barely begun to stabilize after three years of chaos. Magical beasts created for gladiatorial entertainment now roam free, and Beastfolk bred for slavery and servitude now have agendas of their own. With the discovery that some magic below ground survived the Collapse of magic, some have taken to robbing underground crypts and searching for buried vaults. The original concept for the Dark Golden Age was created by Till Pohlmann.

Races

The Beastfolk races were created by humans to act as slaves, from household servants to dangerous foot soldiers. Beastfolk combine the traits of animal species with the bipedal form of a human. All manner of Beastfolk were created both common and rare such as the Pantherian catfolk, the Ursidian bearfolk, the Hounding dogfolk, and the Boriwog boarfolk. When the Collapse happened, the magical enchantments on the enslaved Beastfolk broke, setting them free from mental and emotional control. While some Beastfolk continue to be enslaved or indentured servants, the vast majority have fled their former masters to strike out on their own. You can read much more about the Beastfolk races.

Magic

Magic created by mages completely failed when the Collapse happened. It was as if the very power that makes magic function suddenly stopped. In the three years since then, individuals have discovered ways by which they can once again work their magic. For some, they sacrifice a part of themselves through mind and body to be able to perform magic. For others, they draw upon the lifeforce of other beings to fuel their diabolical schemes.

While unknown prior to the Collapse, divine magic has begun appearing in the last year. Clerics, holy paladins, oracles, druids and others have manifested magic unseen until now. It is unknown where they have gained this newfound power, and even arcane magicians have begun researching the source of their power. Religion existed prior to the Collapse, but the worshippers of gods and goddesses gained no special power through their worship. You can read more about Magic.

Geography

The Dark Golden Age is set on a very large continent called Gondal. A very large continent from north to south, Gondal includes arid steppes, lush green forests, mountain ranges, and plaines. Humans and Beastfolk are scattered across the continent with very few large cities that have more than 10,000 souls. The greatest number of settlements are villages and small towns. Prior to the Collapse, magic was used to traverse the vast landscape, and travel is much more dangerous now that large numbers of magical beasts roam the countryside. To get more detail, review the geography of Gondal.

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Drafts

Race: Galidines (Mongoose) (with PF points) - 1 year 5 weeks ago»
Galidines   Galidines are beastfolk who were developed from human-mongoose hybrids.  They were magically designed for enhanced reflexes and...
Caster's Emollient - 1 year 49 weeks ago»
All members of arcane spellcasting classes need two components to be able to either prepare or ready their spells. The first component is a magic...
The Elemental Fury Prestige Class - 2 years 15 weeks ago»
 Elemental Fury The Elemental Fury binds his very essence with the elements themselves, allowing them to experience everything he does. In...
Beastfolk Setting Feats - 2 years 40 weeks ago»
Grab Prerequisites: Beastfolk Claw or Bite Attack Benefit: When you take this feat, choose a natural attack type. You gain the Grab ability with that...
Firearms and the Black Powder Alchemist - 2 years 40 weeks ago»
Firearms The Dark Golden Age uses the default Emerging Guns campaign model.  Guns and blackpowder was unheard of before the Collapse.  Now...

Stubs

The Glorious Society of Progenitors - 1 year 8 weeks ago»
The Glorious Society of Progenitors Sascrian Experimentation More than a thousand years ago, the Wizards of the School of Metamorphosis set out to...
Magic before the Collapse - 2 years 49 weeks ago»
Magic before the Collapse was much more prevelant and powerful than it is now. It was not simply the baseline magic system and power level as found...
Monster: Gulon - 3 years 3 days ago»
Gulon (CR 2) XP 800CN Magical BeastInit +5; Senses darkvision 60 ft., low-light vision, scent; Perception +4 DEFENSE AC 14, touch 11, flat-footed...
Gondalian Beast-Folk Comparison Chart - 3 years 5 days ago»
  Gondalian Beast-Folk Comparison Chart Ability Modifiers Name Size STR DEX CON INT WIS CHR Natural Attacks...
The Sarkan Tribelands - 3 years 6 days ago»
The tribelands are not a nation, but the homeland of the different tribes of the Sarkan people – or at least of the Northern tribes, as there is a...