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Domitoro is a powerful warlord in Free Tesaya. After the Collapse, he was one of the first to seize power. Unlike most warlords, he has kept control over his lands since nearly the beginning of the upheaval.
Domitoro was a well-known gladiator before the Collapse. He was renowned for literally tearing his opponents to pieces with his bare hands. When the Collapse happened, he roused his fellow gladiators into overthrowing their guards and freeing themselves. He led these gladiators in the purging of the mageocracy, picking up additional beastfolk as they were freed. He was personally responsible for the death of many of the local members of the magocracy.
Rise as Warlord
While various groups spent their time trying to form a government, Domitoro quietly gathered beastfolk around him. When the time came, he led his followers to a large grain repository and began the process of setting up business. Controlling the local food supply proved to be a vital asset in controlling the region. His well-known reputation as a gladiator didn't hurt either.
If asked why he chose to set himself up as a Warlord, he answers thusly:
"I spent my youth as a gladiator, successful but bound by the rules of that life. When I discovered what freedom was, I found myself craving it like nothing else I had experienced. With the world in chaos, the only way to have total freedom was to be so powerful that no one could stop you from doing what you wanted. The trip from that thought to Warlord was a short one."
Domitoro has survived many, many attempts on his life. Attacks against his stronghold are common, but Domitoro and his forces are well-practiced at destroying his enemies. As time passes, attacks against him become less and less frequent. This is partly because Domitoro makes a point of hunting down and killing the leaders of any force sent against him, and partly because there are fewer and fewer beastfolk who are willing to attack him in the first place. More than one warlord has been killed by his own men after ordering an attack on Domitoro's stronghold.
As time passed, a city quickly grew up around his stronghold. Domitoro has named this city Grand Androcras, the city where anything can be bought and sold.
Domitoro is a creature of excesses. As he has tasted freedom, he has explored and embraced his own wild and powerful emotions and desires. He keeps a 'Harem' of women, where he indulges himself frequently. These women are free to leave at any time, but few rarely do as Domitoro provides a safe and opulent lifestyle for them. In this day and age, safety is a rare and valued thing. Domitoro also frequently indulges in heavy drinking, physical and mental contests, and occasionally indulges in the odd drug. He is generally good-natured, as long as he is treated respectfully. He won't, for example, kill someone for beating him at chess. Though he might kill someone who tries to cheat him at chess.
He trains his men frequently, using a modified version of the training he developed for himself as a gladiator. He also frequently spars with his men, though since none of them can stand up to him individually, he generally fights against multiple opponents. In battle, he is a fearsome opponent.
Domitoro CR 11
Male Bostarus Monk 1 Barbarian 10 Total ECL 12
CN Medium Monstrous Humanoid
Init +1; Senses Low-light Vision (60 feet); Perception +27
AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex,), Raging AC 18, touch 9, flat-footed 17 (+6 armor, +1 dex, -2 ac, +3 na)
hp 155 (16d6+80)
Fort +11, Ref +8, Will +7
Defensive Abilities DR 5/-
Spd 40 ft.
Melee Unarmed strike +19/+14/+9 1d6+9, Gore +17 1d6+5 or Raging Unarmed strike+21/+16/+11 1d6+11, Gore +19 1d6+6, two Claw attacks +21/+21 1d6+11, Bite +19 1d4+6
With Power Attack, Unarmed strike +15/+10/+5 1d6+17, Gore +17 1d6+9 or Raging Unarmed strike+17/+12/+7 1d6+19, Gore +15 1d6+10, two Claw attacks +17/+17 1d6+19, Bite +15 1d4+10
Special Attacks Pounce, Boar Style 2d6 bleed if two unarmed strikes hit in the same round
Str 2(26), Dex 12, Con 14, Int 11, Wis 10, Cha 6
Base Atk +10; CMB +18; CMD 29
Feats Power Attack, Boar Style, Multi attack, Bolstered Resilience, Hammer the gap, Blindfight, Panther Style
Skills Climb +12, Intimidate +14, Perception +16, Profession: Warlord +11, Sense Motive, +16, Swim +12 Languages Common
Combat Gear Mithril Breastplate, Amulet of Mighty Fists +1, Belt of Strength +4, three potions of Cure Serious Wounds.
Animal Fury, Beast Totem Lesser, Beast Totem, Roused Anger, Beast Totem, Greater
Archetypes: Invulnerable Rager, Master of Many Styles
Charge!: When a Bostaurus charges, he receives a +1 racial bonus on a single melee attack made at the end of the charge. Additionally, he receives a +1 racial bonus on a single CMB roll to bull rush at the end of a charge.
Stubborn: Bostaurus were modified not to resist their magic-wielding masters. Bostaurus have a -2 save modifier to all [Mind-affecting] spells.
Night-Eyed: Bostaurus have low-light vision
Sturdy: Bostaurus receive a +2 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Details: In combat, Domitoro uses pounce to full effect. He charges at a target, making all his attacks against the offender. If there are multiple foes, Domitoro drops into a rage immediately. He activates Boar style first, and Panther style second. This allows him to take attacks against foes who attack him while he is racing in between pounce targets. Additionally, due to a rage power, he is immune to fatigue while raging. Thus, he activates his immediate action to double his DR against the next attack to hit him every chance he gets. If necessary, he will use his speed to withdraw far enough to drink a potion or two of Cure Serious Wounds before he moves in to finish his opponents. He usually works through enemies from least armored to most armored, unless he sees a good reason to attack someone else first, such as an enemy healer or spellcaster. On particularly difficult foes, Domitoro attacks until he establishes bleed damage, then moves on to other enemies until none are left standing.