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Domitoro is a powerful warlord in Free Tesaya. After the Collapse, he was one of the first to seize power. Unlike most warlords, he has kept control over his lands since nearly the beginning of the upheaval.



Domitoro was a well-known gladiator before the Collapse. He was renowned for literally tearing his opponents to pieces with his bare hands. When the Collapse happened, he roused his fellow gladiators into overthrowing their guards and freeing themselves. He led these gladiators in the purging of the mageocracy, picking up additional beastfolk as they were freed. He was personally responsible for the death of many of the local members of the magocracy. 


Rise as Warlord

While various groups spent their time trying to form a government, Domitoro quietly gathered beastfolk around him. When the time came, he led his followers to a large grain repository and began the process of setting up business. Controlling the local food supply proved to be a vital asset in controlling the region. His well-known reputation as a gladiator didn't hurt either. 

If asked why he chose to set himself up as a Warlord, he answers thusly:

     "I spent my youth as a gladiator, successful but bound by the rules of that life. When I discovered what freedom was, I found myself craving it like nothing else I had experienced. With the world in chaos, the only way to have total freedom was to be so powerful that no one could stop you from doing what you wanted. The trip from that thought to Warlord was a short one."

Domitoro has survived many, many attempts on his life. Attacks against his stronghold are common, but Domitoro and his forces are well-practiced at destroying his enemies. As time passes, attacks against him become less and less frequent. This is partly because Domitoro makes a point of hunting down and killing the leaders of any force sent against him, and partly because there are fewer and fewer beastfolk who are willing to attack him in the first place. More than one warlord has been killed by his own men after ordering an attack on Domitoro's stronghold.

As time passed, a city quickly grew up around his stronghold. Domitoro has named this city Grand Androcras, the city where anything can be bought and sold.


Current Day

Domitoro is a creature of excesses. As he has tasted freedom, he has explored and embraced his own wild and powerful emotions and desires. He keeps a 'Harem' of women, where he indulges himself frequently. These women are free to leave at any time, but few rarely do as Domitoro provides a safe and opulent lifestyle for them. In this day and age, safety is a rare and valued thing. Domitoro also frequently indulges in heavy drinking, physical and mental contests, and occasionally indulges in the odd drug. He is generally good-natured, as long as he is treated respectfully. He won't, for example, kill someone for beating him at chess. Though he might kill someone who tries to cheat him at chess.

He trains his men frequently, using a modified version of the training he developed for himself as a gladiator. He also frequently spars with his men, though since none of them can stand up to him individually, he generally fights against multiple opponents. In battle, he is a fearsome opponent.



Domitoro    CR 11
Male Bostarus Monk 1 Barbarian 10 Total ECL 12
CN Medium Monstrous Humanoid
Init +1; Senses Low-light Vision (60 feet); Perception +27


AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex,), Raging AC 18, touch 9, flat-footed 17 (+6 armor, +1 dex, -2 ac, +3 na)
hp 155 (16d6+80)
Fort +11, Ref +8, Will +7
Defensive Abilities  DR 5/-


Spd 40 ft.
Melee Unarmed strike +19/+14/+9 1d6+9, Gore +17 1d6+5 or Raging Unarmed strike+21/+16/+11 1d6+11, Gore +19 1d6+6, two Claw attacks +21/+21 1d6+11, Bite +19 1d4+6

With Power Attack, Unarmed strike +15/+10/+5 1d6+17, Gore +17 1d6+9 or Raging Unarmed strike+17/+12/+7 1d6+19, Gore +15 1d6+10, two Claw attacks +17/+17 1d6+19, Bite +15 1d4+10


Special Attacks Pounce, Boar Style 2d6 bleed if two unarmed strikes hit in the same round


Str 2(26), Dex 12, Con 14, Int 11, Wis 10, Cha 6
Base Atk +10; CMB +18; CMD 29
Feats Power Attack, Boar Style, Multi attack, Bolstered Resilience, Hammer the gap, Blindfight, Panther Style

Skills Climb +12, Intimidate +14, Perception +16, Profession: Warlord +11, Sense Motive, +16, Swim +12 Languages Common
Combat Gear Mithril Breastplate, Amulet of Mighty Fists +1, Belt of Strength +4, three potions of Cure Serious Wounds.


Rage Powers:

Animal Fury, Beast Totem Lesser, Beast Totem, Roused Anger, Beast Totem, Greater

Archetypes: Invulnerable Rager, Master of Many Styles

Charge!: When a Bostaurus charges, he receives a +1 racial bonus on a single melee attack made at the end of the charge. Additionally, he receives a +1 racial bonus on a single CMB roll to bull rush at the end of a charge.

Stubborn: Bostaurus were modified not to resist their magic-wielding masters. Bostaurus have a -2 save modifier to all [Mind-affecting] spells.

Night-Eyed: Bostaurus have low-light vision

Sturdy: Bostaurus receive a +2 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.


Details: In combat, Domitoro uses pounce to full effect. He charges at a target, making all his attacks against the offender. If there are multiple foes, Domitoro drops into a rage immediately. He activates Boar style first, and Panther style second. This allows him to take attacks against foes who attack him while he is racing in between pounce targets. Additionally, due to a rage power, he is immune to fatigue while raging. Thus, he activates his immediate action to double his DR against the next attack to hit him every chance he gets. If necessary, he will use his speed to withdraw far enough to drink a potion or two of Cure Serious Wounds before he moves in to finish his opponents. He usually works through enemies from least armored to most armored, unless he sees a good reason to attack someone else first, such as an enemy healer or spellcaster. On particularly difficult foes, Domitoro attacks until he establishes bleed damage, then moves on to other enemies until none are left standing.


Based on the description, I'm

Based on the description, I'm definitely thinking Neutral Evil.  Chaotic Neutral doesn't make sense to me, because a CN person is really unlikely to set themselves up as an authority figure, found a city, and so on.  They're not so much with the administrative skills.

If I heard someone in real life say "I just want to be so powerful that no-one can stop me from doing what I want", that sounds like evil to me.  It is freedom, but with a completely selfish motivationg.  Neutral Evil because he isn't particularly committed to law and society as such, but isn't allergic to it the way a Chaotic person might be, and evil because I like the idea of "evil" characters who are not villains.  He's a warlord, his money spends like any other warlord's money if he pays you with it, and he has jobs for adventurers like any other.

Also, a city where verything can be sold - can slaves be sold there?  Would there be a slave quarter that houses human slaves taken by beastfolk in battle or in raids?  That would be very interesting, and is something I think we should have be a feature of the setting somewhere in the DGA.

Well, selfish isn't evil.

Well, selfish isn't evil. Domitoro does what he wants, when he wants, and doesn't let anyone tell him otherwise. However, that doesn't mean he wants to burn the world. 

According to the core rulebook definition of chaotic, chaotic characters "follow their consciences, resent being told what to do, favor new ideas over tradition, and do what they promise if they feel like it." It's separate from the Good-Evil scale. Being at the top of a scheme centered around law allows him to be as chaotic as he wants.

On the good-evil scale, neutral characters "have compunctions against killin the innocent, but may lack the commitment to make sacrifices to protect or help others." On this scale, Domitoro isn't going out and purchasing slaves for himself. People come to him willingly. He enjoys what he enjoys, and allows others to do the same. He might not love slavery, however slavers bring in a lot of trade and a lot of people, and he himself doesn't have to do anything with the slavers besides taking their money and allowing them space to work.

And yes, I imagine slaves trained in various uses would be available here for purchase. In fact, there might even be an anti-slavery group that occasionally raids the slavers areas. One that Domitoro doesn't work too hard to stop, since he's not super partial to slavers anyhow.

Mike's point on alignment

Mike's point on alignment debates being right, I think, I agree with him that CN is, by broad consensus, not really a society-building alignment.  That being said, alignment isn't that important in Pathfinder, and has never really made much sense in any incarnation of D&D, so it is what it is.  Just putting my thoughts up there.

mikeb's picture

Alignment debates go kind of

Alignment debates go kind of like this: Ask two gamers about a particular alignment, and you'll get three answers. ;)

I'll only add that general consensus in the gaming community seems to be that CN is unpredictable and unreliable. If you can shape that assumption into the background in a way that makes sense, you get points from me.

Wouldnt it be easier to

Wouldnt it be easier to simply say he is true neutral?  I mean really he is the leader of a group (whether by choice or not really doesnt matter) so this infers some sort of understanding of order even if it is just his own moral code.  He also doesnt stand on a particular side when it comes to good or evil, unless of course its his side.

Personally he really has all the qualities of a true neutral character, in the sense that he lives for himself, isnt swayed by the idea of good or evil.  Has anyone actually covered WHY or even IF he is actually putting effort into building anything?  It mentions that the town just kind of sprang up around him so is he even running anything or are people just following him for whatever reason?

I mean technically if you wanted to debate on what makes someone lawful or chaotic, technically EVERYONE is lawful in the sense that they follow a set of laws, maybe not the laws of the land but everyone is guided by something.  Only people I can see not falling into this category are the mentally insane, because well at that point you dont follow any sort of guidelines and your actions are all just random.

Like mike said, different

Like mike said, different folks, different opinions on alignments :p

But lawful/chaotic is all a matter of degree and influence. Lawful characters follow the rules set down by others, codified in some manner, and generally have the same patterened reactions to something. Chaotic characters recognize the fact that other people have set down rules, but feel no compunction to follow those rules. They do what they want in any given situation. So a chaotic good character will do what he feels is right, even if it is contrary to a law. And a chaotic evil character will do whatever brings him pleasure(whether it's slaughtering innocents, pursuing power, or collecting tea cozys) no matter who it hurts. A chaotic neutral character will do whatever he wants, but won't lean either way in righting the wrongs around him, or wronging the rights around him (or collecting tea cozys).

For Domitoro, what he wants is the freedom to do whatever he feels like. And the best way he saw to make that happen was to create a structure where everyone else was subservient to him and HAD to let him do what he wanted. He doesn't kill attacking warlords because they threaten his town. He kills them because they're threatening him. He doesn't drive slavers off because that's just one more option he *could* indulge in, even if he would never choose to. In a way, it's a spin of the phrase, "I disapprove of what you say, but I'll defend to the death your right to say it." He might personally disapprove of enslaving fellow beings, but that won't drive him to stop you from doing it.


I imagine that he goes through administrators at a good clip, frequently ordering different people to take care of whatever problems occur. Instead of sitting down and figuring out the waste disposal system, he'll probably point at one of the beastfolk around him, and have that creature handle the problem while he goes out hunting.

Now, where it gets sort of separated-interesting is the hierarchy of those who cluster around him. It's actually super effective, since only the most cunning manage to make their way through the herds of would-be advisors and into the inner circle. It would almost be a ruling shadow council, but "mysterious deaths" within the ranks happen a bit too frequently for that to develop. And so, for the time being at least, Domitoro remains in control.

Now, an administrator might hear that warlord xx is raiding the town. He'll probably tell Domitoro that an assassination squad was dispatched by so-and-so to take Domitoro's head. Domitoro rides out, everyone thinks he's defending the town, but he's just protecting his own neck against the threat of death. Again. He's good at it. :)

mikeb's picture

+1 :)

+1 :)

That looks good to me - so

That looks good to me - so there's a lot of action in the people who are his advisors and supporters, each finding ways to manipulate his skill at violence for their own ends.

Hmm... trying to decide what

Hmm... trying to decide what level to make Domitoro.

mikeb's picture


Look at the Wild Ones for a reference. They are also a league of Beastfolk in Free Tesaya. For level ranges, the Deans of the Arcane Schools are likely in the high teens. Most "powerful" characters are going to be in the low teens. "Experienced" NPCs who are well-established and have been around the block are in the 8 to 12 range. While we haven't established all that officially, NPCs like those tend to fit well thematically.

We haven't had an discussion

We haven't had an discussion really around NPC levels, but in my own mind I tend to think of something like the power level of Dragonlance or Eberron, where a 20th level character is incredibly rare and possibly the most powerful person in the world, and an established, experienced adventurer is like level 5-8.  By the time you're level 12, people in villages leagues away have heard your name and heard of your exploits, etc.

Based on the description, if we want Domitoro to be a major player, I think maybe level 10 or so - that says to me that he was a successful gladiator, and since then has continued to live the strenuous life of a major character.