Knavarro Blackmorgh version 3.0
10th Level Fighter/5th Level Rogue (Sascrian Witch Hunter)
Knavarro Blackmorgh is a man of many mysteries and contradictions. On one hand he is a skilled and faithful, if unorthodox, servant of the ruling magocratic social order of the kingdom of
Sascria. As a Witch Hunter he has tracked down and captured hundreds of potentially “Gifted” children from neighboring territories, especially the areas of Thuria and
Venna, in order to replenish the dwindling numbers of the Sascrian schools of magic. A true predator, Knavarro will use whatever means are necessary to track down, pursue, and capture his prey even if those tactics include coercion, torture, murder, and even bribery on the rare occasion it calls for it. His cunning and sharp mind make him an ideal hunter and investigator as he seems to have a knack for gathering information, deciphering clues, and interpreting evidence in order to acquire his targets. His lethal and ruthless pursuit of these children and his well deserved reputation for not only brutality but relentlessness has earned him the nick name of the Black Death. There is no doubt that he is one of the most lethal servants of the magocracy in the Kingdom of Sascria and in most areas his reputation precedes his arrival.
On the other hand, Knavarro Blackmorgh despises all mages and those who wield magic, including his so called masters. As a member of Sascrian society born without the ability to wield magic, or a Soulless, Knavarro’s life has been one of second class citizenry and he was at one time an indentured servant to a powerful member of the School of Masquerade (Illusion) named Vilnias Ferendil. Knavarro eventually escaped his servitude (following the mage’s mysterious death) to travel throughout the countryside, making his way as far north as
Ferron and the Sarkan Tribelands and even traveled for a time in the Eastern League. After a twenty year exile from his homeland he returned to Sascria and immediately came to the notice of the Council of Deans, his reputation for tracking and bounty hunting already well established. The only exception to this intolerance of magic are the techno-magical weapons he employs to help track down his prey and Lady Katrina Esca, the Supreme Chancellor of the Sascrian Council. It is not known what connection Knavarro has with the Eternal Lady, but it is well known that he answers to no one but her, even ignoring the orders of the other members of the council of Deans. Just as mysterious is the fact that, of all the witch hunting war parties, Knavarro Blackmorgh enjoys almost complete autonomy during his hunt, meaning there is no junior wizard or Inquisitor attached to his Heptaviron, which is the norm. In spite of this, Knavarro has an almost perfect track record which continues to amaze and confound the other blue blood mages of Sascrian society in spite of his obvious handicap as a Soulless. It is also an unsettling reality to most of the mages of the many schools that Knavarro takes a discomforting pleasure in his work when in the completion of his duties, other mages are killed.
Personality
Knavarro Blackmorgh is uncharacteristically friendly (or only seems that way) for a Lawful/Evil villain who abducts children and murders people, a fact that allows him to infiltrate and utilize more of his charm when gathering information. He is intelligent, witty, and can easily adapt his personality from long lost friend to intimidating killer as the situation calls for it. He is a man of his word and in spite of his moral or ethical tendencies he will do everything in his power to keep it once given, a fact that has been manipulated in the past, and a source of continued embarrassment for the near perfect hunter. He is also well respected amongst the beast folk, especially the Lupines and is more likely to spend his time amongst them then in the halls of the upper echelon of the kingdom. He is also 100% effective in resettling a a "Gifted" child from its former home as he ensures that there is nothing left for the child to go home to (no family members left alive or dwelling left standing, etc) even if it were to escape. He does not share the same animosity or prejudice against non magic weilding people and their familes however and can even pass for civil in most contexts.
Appearance
Knavarro Blackmorgh is a taller than average middle aged adult male of well toned and muscular build whose quickness during combat has surprised many of his opponents into making mistakes as they underestimate him. His hair is oily black and long with streaks of silver running through it, which makes him a bit of an oddity in normal Sascrian society, who normally have lighter hair colors, and a thin neatly trimmed beard also lines his muscular jaw. His flesh is a road map of scars and bite marks from various encounters which are only visible when he takes off his shirt. the only exception is a long scar that runs the entire length of the left side of his face starting from just above his left eye brow to end at his jawline. It is unknown where he recieved this battle scar.
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Knavarro Blackmorgh
“The Soulless”
“The Black Death”
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10th Level Fighter/5th Level Rogue (Sascrian Witch Hunter)
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Hit Dice:
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10d10+5d6+15 (114 hp)
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Initiative:
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+7
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Speed:
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30 ft. (4 squares)
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Armor Class:
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18 (+3 Dex,+4 Mithral Shirt, touch 14, flat-footed 18)
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Base Attack/CMB/CMD
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+13/+14/+27
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Attack:
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Melee +14/+9/+4 Cold Forged Iron Falchion (2d4+1, crit 18-20/x2)
Ranged +20/+15/+10 Light Repeating Crossbow (1d8+5, 19-20x2, 30ft)
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Full Attack:
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Melee +14/+9/+4 Cold Forged Iron Falchion (2d4+1, crit 18-20/x2)
Ranged +20/+15/+10 Light Repeating Crossbow (1d8+5, 19-20x2, 30ft)
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Space/Reach:
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5 ft./5 ft.
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Special Attacks:
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Sneak Attack +3d6
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Special Qualities:
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Armor Traning, Bravery, Evasion, Resiliency, Stand Up, Trap-finding, Trap Sense, Uncanny Dodge, Weapon Training
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Saves:
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Fort +8, Ref +10, Will +5
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Abilities:
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Str 12, Dex 16, Con 11, Int 19, Wis 13, Cha 19
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Skills:
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Acrobatic +10,Bluff +10, Climb +10, Craft (blacksmithing)+8, Craft (carpentry)+8, Craft (locks) +8, Craft (weapons) +8, Diplomacy +17, Escape Artist +12, Heal +12, Intimdate +11, Knowledge (arcana) +15, Knowledge (engineering) +10, Knowledge (geography) +10, Knowledge (nobility) +10, Knowledge (religion)+10, Linguistics +10, Perception +12, Perception(trapfinding) +14, Sense Motive +18, Spellcraft +15, Survival +18, Swim +10, Use Magical Device +17
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Feats:
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Alertness, Armor Proficiency (light, medium, heavy), Catch Off Guard, Combat Expertise, Deadly Aim, Exotic Weapon Proficiency (Light Repeating Crossbow), Improved Initiative, Martial Weapon Proficiency, Point Blank Shot, Quick Draw, Rapid Reload (Light Repeating Crossbow) Self Sufficient, Shield Proficiency, Simple Weapons, Stealthy, Toughness, Weapon Focus (Light Reapting Crossbow),Weapon Specialization (Light Repeating Crossbow)
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Languages Known
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Abyssal, Gondalian Common, Sascrian, Infernal, Sylvan
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Environment:
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Any
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Organization:
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Solitary or with Heptaviron
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Challenge Rating:
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16
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Treasure:
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Standard
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Alignment:
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Lawful/Evil
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Advancement:
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As Class
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Level Adjustment:
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None
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Other equipment
Backpack, Bottle,4 Candles,,Crowbar, Flint and steel, Grappling hook, Locks x3, Manacles x3, Mirror, Oil flasks x3, Pick, Rations (1 day) x5, Rope (50', hempen) x1, Spade / shovel, Waterskins x1, Climber's kit,Healer kit, Magnifying glass,Thieves' tools, Drake Shot (50), Drake Rifle Ammunition (50), Inferno Shot (20), Anti
Magic Shells (20), Cold Iron Falchion, +2 Mithral Breast Plate, Traveler's Clothes, Chained Guantlets
Knavarro's Hell Hounds
Knavarro Blackmorgh often travels throuhout the lands with his Heptavrion or special hunting party whose purpsoe is to look for children from other lands who possess the ability to wield magic and bring those children back to Sascria. This hunting party is composed of Blackmorgh, Alaric Abandonado (10th level Human Alchemist), Skurge (8th Level Lupine Fighter), Talon (8th Level Lupine Ranger), Nightstalker (9th Level Lupine Rogue), Bone-Gnawer (9th Level Lupine Barbarian), and Bone-Peeler (9th Level Lupine Barbarian). Knavarro's Hell Hounds are a rag tag pack of delinquent lone wolves who were all set for execution, imprisonment, or forced exile for various reasons and aquired for his purposes through his high level connection. As a result they are loyal only to Knavarro who sees no reason to keep them under leash when it only adds to his fearful reputation and ultimately makes his job easier.
Comments
Close but...
I made my version of Knavarro using the PCgen character generator program (which has Pathfinder built into it) PCgen adjusts attack bonuses automatically but i might have missed revising them when i made this version. He's got a +3 to attack from his 16 Dex and extra +1 from Weapon Focus. And Weapon Spec gives him an extra +2 damage. Weapon Training at 5th and 9th level gives him an extra +2 to attack and +2 damage when using crossbows for a total bonus of +6 to attack and +4 to damage when using his light repeating crossbow. Basically giving him a +19 to hit when using it thanks to his 15th level. Add to that that his crossbow is a masterwork weapon and it brings him up to +20. Basically he would make Legolas blush thanks to his marksmanship. :o)
I'll have to play around with Herolabs tools to see what i can make up using that as well if that is going to be the "standard." Also remember Knavarro Blackmorgh is essentially racist against anyone using magic of any sort and as a result of this intollerance he will never use anything magical, either weapons or armor as it would seem a weakness to him. He takes pride in defeating magical weilding opponents "mano y mano" as he cinsiders it his way of showing others that they don't need magic to suceed,. He is not above using other magic weilding people however, such as Alaric his Alchemist or his Lupines who may use magical weapons, but he still holds it over their heads in a way. Kinda like a dellusional sense of moral or ethical superiority, think of Pro-lifers who claim abortion is murder than have no problem blowing up abortion clinics and possibly killing innocent people in the process. He's a moral hypocrite, If that makes any sense? Other than that I think your version looks good, :o) if a little bit jarbled in this format.
Did you try and make a table? I found that doing that in Microsoft Word before importing it makes them a bit easier to read.
Part of it being hard to read
Part of it being hard to read is that the formatting is lost when I post it as a comment, but I didn't want displace what you already had up.
The lower attack bonus with the crossbow makes sense, because I applied one instance of Weapon Training to Heavy Blades (for the falchion) and one instance to the light repeating crossbow.
I like the idea that he's fundamentally a hypocrite. Considering he doesn't use magical items at all, it might be interesting to think through what he'll do for equipment. At 15th level, just to keep up with CR 15 monsters and whatnot, he'll probably have gotten himself some good stuff over the years. Maybe some adamantine armor, adamantine weapons for bypassing DR, and some sort of specialized alchemical crossbow bolts, poison bolts and that kind of thing. I know he previously had firearms with special rounds, but that can translate easily to the crossbow (as I'm sure you've already thought of, just thinking by typing).
Using Hero Lab
Not quite exact, but very similar, with a few more magic items to make up the differences
KNAVARRO BLACKMORGH CR 14
Male Human Fighter 10 Rogue 5
LE Medium Humanoid (Human)
Init +7; Senses Perception +10
DEFENSE
AC 21, touch 13, flat-footed 18 (+8 armor, +3 Dex)
hp 92 (10d10+5d8+15)
Fort +9, Ref +11, Will +5
Defensive Abilities Bravery +3, Evasion, Trap Sense +1, Uncanny Dodge
OFFENSE
Spd 30 ft.
Melee +1 Cold Iron Falchion +18/+13/+8 (2d4+6/18-20/x2) and
Unarmed Strike +14/+9/+4 (1d3+1/20/x2)
Ranged +1 Flaming Crossbow, Repeating Light +17/+12/+7 (1d8+4/19-20/x2)
Special Attacks Sneak Attack +3d6, Weapon Training: Blades, Heavy, Weapon Training: Crossbows
STATISTICS
Str 12, Dex 14/16, Con 11, Int 15/19, Wis 10, Cha 15/19
Base Atk +13; CMB +14; CMD 27
Feats Alertness, Catch Off-Guard, Combat Expertise +/-4, Deadly Aim +8/-4, Exotic Weapon Proficiency: Crossbow, Repeating Light, Improved Initiative, Point Blank Shot, Quick Draw, Rapid Reload: Crossbow, Repeating Light, Rogue Weapon Proficiencies, Self-sufficient, Stealthy, Toughness +15, Weapon Focus: Crossbow, Repeating Light, Weapon Focus: Falchion, Weapon Specialization: Crossbow, Repeating Light, Weapon Specialization: Falchion
Skills Acrobatics +11, Bluff +12, Climb +9, Craft: Blacksmith +10, Craft: Carpentry +10, Craft: Locks +10, Craft: Weapons +10, Diplomacy +22, Escape Artist +13, Heal +7, Intimidate +12, Knowledge: Arcana +9, Knowledge: Engineering +12, Knowledge: Geography +9, Knowledge: Nobility +9, Knowledge: Religion +9, Linguistics +12, Perception +10, Sense Motive +22, Spellcraft +9, Stealth +5, Survival +10, Swim +9, Use Magic Device +12
Languages Common
SQ Armor Training 2 (Ex), Stand Up (Ex), Trapfinding +2
Combat Gear +1 Cold Iron Falchion, +1 Flaming Crossbow, Repeating Light, +2 Mithral Breastplate; Other Gear Belt of Incredible Dexterity, +2, Boots of the Winterlands, Cloak of Resistance, +1, Custom Container, Custom Container, Custom Container, Headband of Mental Prowess, INT & CHA +4: Sense Motive, Diplomacy
SPECIAL ABILITIES
Armor Training 2 (Ex) Worn armor -2 check penalty, +2 max DEX.
Bravery +3 (Ex) +3 Will save vs. Fear
Catch Off-Guard Proficient with improvised melee weapons. Unarmed opponents are flat-footed against your improvised weapons.
Combat Expertise +/-4 Bonus to AC in exchange for an equal penalty to attack.
Deadly Aim +8/-4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Quick Draw Draw a weapon as a free action. Throw at full rate of attacks.
Rapid Reload: Crossbow, Repeating Light You can reload fast with one type of Crossbow.
Sneak Attack +3d6 +3d6 damage if you flank your target or your target is flat-footed.
Stand Up (Ex) Stand up as a free action instead of a move action.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trapfinding +2 +2 to find or disable traps.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
Weapon Training: Blades, Heavy +2 (Ex) +2 Attack, Damage, CMB, CMD with Heavy Blades
Weapon Training: Crossbows +1 (Ex) +1 Attack, Damage, CMB, CMD with Crossbows
Created With Hero Lab® - try it for free at http://www.wolflair.com!
I like the way he's shaping
I like the way he's shaping up. Good job!
Thanks Mike!
I also thought that maybe if Knavarro is too heavy for the typical Witch Hunting party (15th Level) he may be a more specialized tool of the Council of Deans who is only brought out in the event of a higher profile abduction, one that may come with a greater risk. Say the abduction of a noble's child from another kingdom or an asassination. His Heptaviron is sent out under the guise of its nomral function but carries out its other assigment instead. Don't know just thinking out loud. LOL
He's definitely higher
He's definitely higher powered than the typical Witch Hunter, but that's why I suggested that perhaps he's the leader, at least the most powerful anyway.
3.5 vs Pathfinder
I also just noticed that you have several differences between what you've written and Pathfinder. Skills are the biggest changes for this character, but there are also adjustments to rogues and fighters that are slightly different.
http://www.d20pfsrd.com/classes/basic-classes/fighter
http://www.d20pfsrd.com/classes/basic-classes/rogue
http://www.d20pfsrd.com/skills
I like the overall concept
But I'm not sure about the black powder. There is some technology in the setting that is in very early development, but with Sascria being one of the places that magic is still somewhat available, I would think it would be less needed and therefore even rarer. Does that make sense?
Thanks for the NPC. This guy
Thanks for the NPC.
This guy could end up being the "iconic" witch hunter to show off the Prestige Class IMO. Did you have a chance to read through it? I'd say (if we want to have NPCs who are that powerful) that a 5 something/5 something/5 Witch Hunter would be a better breakdown than 10 fighter/5 rogue
Sorry for the delay so much stuff on here to read LOL
Well concept wise Knavarro Blackmorgh would be like a more fantasy version of Torquemada mixed with Hannibal Lecter. Smart and deadly but almost fanatical in his hatred of magic and mages. Although he is not above using magical weapons to further his ends as you can tell.
You can never fully know what he's thinking, if you're about to get killed, or have a drink bought for you and I love "gray" villains whose motives and backstory make you wanna cheer for them inspite of their badness. Jarlaxle, Artemis Entreri, Lord Soth, and Raistlin are perfect examples besides Lecter or Darth Vader of badies we love to watch because we know they have some tragic backstory that made them what they are and thus three dimensional. In keeping with my idea of what your gritty and dark world is like I thought Knavarro would be good as a legendary or mythic boogie man for future modules. Somebody mostly only mentioned in the storyline but rarely actually encountered except later on when PCs get stronger. He hates magic and mages yet as a mystery in his back story, he came back to Sascria after his exile to work for the magocracy. No one knows why or what his connection is to the Chancelor or what really happned to his master Vilnias. I thought with the motives of the School of Masquerade being suspect his master's death might have been staged (illusion) and that Knavarro was secretly really working for him as a spy for the School of Masquerade and thus the reason why a soulless was able to get to a position higher than his normal caste. Or if his death was real and Knavarro had something to do with it then it would explain why he had to leave Sascria in the first place.
I figured his exile would have been a good time for him to pick up his "special" weapons while he was traveling abroad in other parts of undeveloped Gondal, maybe even spending time with tech crazy gnomes or something. There's also the possibility that ferret-like or raven beastfolk who dabbled in newer technology since magic was in a decline after the Collapse helped develop his weapons. When i made him I used an online 3.5 D&D character generator and only tweaked things regarding his attack bonuses for Focus, Specialization, and modified the feats for rapid reload, etc to fit in with his weapons of choice. Pathfinder does have rules for black powder weapons and so does 3.5 edition and Privateer Press which helped inspire the guns he uses, I'm just not as familiar with those systems for character gen that's why I stuck with standard 3.5. I am open to tweaking him furhter for that system but would need help converting him over.
As far as the high level goes I think some bad guys should be part of the major movers and shakers in this world besides mages and I'm not 100% sold on making Knavarror with the Witch Hunter prestige class yet as it now stands, only because I wanted something further to differentiate Knavarro from the herd. For all intents and purposes he is a stranger to Sascria even though it was his homeland because he has been away for so long that to the newer Witch Hunters (playable characters) he would seem like an older and maybe out dated generation. Like the Nu Metal crowd versus the 80s metal crowd. They both listen to what can be considered Metal Music but the 80s metal bands had guitar solos and dueling harmonizing guitar leads and singers who could actually sing whereas the new guys don't. Plus i knida look at Knavarro for a prototype of what the Witch Hunters might have been if their need had occured longer ago.
Wow I ramble on don't I? lol
As a side thought there is also the possiblity that Knavarro is not only Soulless and can't wield magic but that he is a walking magical dead zone, which means he can't even use magical weapons or equipment at all. This would make more sense of all the people born without the ability to use magic he's actually called "The Soulless". Ah the mystery continues. :o)