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Ursidians are a race of hulking omnivores originally bred to be elite pit fighters in Sascria.
Ursidians can be slow unless they are roused. They are not necessarily stupid, but they are deliberate thinkers and poor negotiators. Bearkin prefer to be solitary, and are not comfortable in large groups, towns and cities.
Bear-kin are among the largest Beastfolk ever created. They retain the small, dark eyes of the bear ancestors wedded to tall, powerful, large-boned humanoid frames. Their hands and feet retain claws, but are adapted for more dexterity and for walking upright.
Originally, Ursidians and Buzzkin hated each other, but since they have become staunch allies. The Buzzkin's skill in alchemy and their ability to fly is allied with the Ursidians large size and prowess in battle.
Alignment and Religion
Ursidians tend to be solitary, living at most in small familiar groups while they raise children. They are often willing to leave well enough alone, though they are loyal to allies. Bearkin tend toward neutrality.
Ursidians who become adventurers most commonly focus on melee combat, playing to their obvious strengths. Since the Collapse, some Ursidians have demonstrated a capacity for divine magic, and become Clerics of their clan totems or of a great bear-god who lives beneath the earth.
Lots of long, rounded vowel sounds; attempts to transliterate from the Ursidians' own language. Brom, Aurorum, Goroom.
Ursidian Racial Traits
+2 Strength, -2 Dexterity, +2 Wisdom. Ursidians are large and powerfully built and are close to their animal ancestors, which gives them both a natural insight and wisdom as well as a lack of manual dexterity.
(5pts) Bear Claws: Ursidians have two claw attacks, each of which deal 1d4 damage and are made at a -5 penalty. Ursidian claw attacks can be made as part of a full attack action as long as the Ursidian has an empty hand. Ursidian claws also give them a +2 to Climb checks.
(1pt) Bestial Nature: Ursidians are able to communicate with bears of all types at will.
(-1pt) Hibernation: In cold weather, Ursidians become sluggish and sleepy, and must sleep at least 10 hours per night, and are most comfortable with at least 12 hours.
(~6pts) Hulking Frame: Ursidians receive a +1 to both CMD and CMB due to their large size and powerful build - they are hard to disarm, grapple with, or knock down. Ursians also deal +1 damage with two-handed melee weapons.
(-1pt) Solitary: Ursidians are not particularly social, and take a -2 penalty to social rolls made in large groups, especially in the case of public speaking. One-on-one or among a few allies, this penalty does not apply.
Ursidians speak Common and Sylvan.