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The Bostaurus were some of the most popular Beastfolk for the pits. From the time of their original creation until the Collapse, they underwent nearly continuous modifications. These modifications created a powerful, proud race with physical abilities greater than that of other Beastfolk, though these abilities came at a price.
Bostaurus are a proud people. They are proud of their heritage as the greatest pit fighter, and proud at their contributions to the overthrow of the mageocracy. While they are slow to anger, once their blood runs hot they are implacable foes.
Bostaurus are a tall, broad species. They are naturally strong, and their physical definition represents it well with heavily defined musculature.
Bostaurus get along well with anyone who treats them respectfully. Given their stature, that includes most people they come in contact with. They distain those who would run from a fight, or who cower in fear. Showing ones bravery is the quickest way to gain the respect of a Bostaurus.
Alignment and Religion
Bostaurus don't tend towards any particular alignment. However, they have an almost religious reverence for acts of bravery and courage. They constantly set themselves against that standard in everything that they do.
Bostaurus often take the roll of the Barbarian or Fighter. They are well suited to both rolls. Less often, they will take the mantle of a ranger, and wage war against a race that has wronged them. It is rare to find a Bostaurs who casts magic.
+4 Strength, +2 Con, -2 Intelligence, -2 Charisma. Bostaurus are strong and enduring, though some of their bovine heritage remains in their personalities and reasoning processes.
[4pt] Horns: Bostaurus have a set of fearsome horns, which can be used to make a gore attack. This attack deals 1d6 damage.
[3pts] Charge!: When a Bostaurus charges, he receives a +1 racial bonus on a single melee attack made at the end of the charge. Additionally, he receives a +1 racial bonus on a single CMB roll to bull rush at the end of a charge.
[-1pt] Stubborn: Bostaurus were modified not to resist their magic-wielding masters. Bostaurus have a -2 save modifier to all [Mind-affecting] spells.
[1pt] Night-Eyed: Bostaurus have low-light vision
[10pt] Improve racial stat bonus from +2 to +4 (strength)
[8pts] Add +2 to a stat that lacks it in a category that already has a bonus (con)
[2pts] Sturdy - Bostaurus receive a +2 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
[-2] -2 to negate a mental bonus (Int)
[-2] -2 to a stat that already has an adjustment (Int)
Bostaurus are more powerful than other races, and a level one Bostaurus is equivalent to a level two core race. This level adjustment provides 1d10 racial hitpoints, a +1 racial bab, a +1 base racial save bonus to reflex and will saves, racial skills equal to 4+int modifier. Racial class skills of Climb, Craft, Fly, Intimidate, Perception, Ride, Stealth, Survival, and Swim. Proficiency with all simple weapons.
Base stats before adjustment: +2 Str, +2 Int, -2 Cha
Bostaurus speak Common.