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It just seemed that there needed to be a race of Beastfolk mystics and as I am a big fan of ravens . . .
The Corvus line was developed by the Seer-Diviners of the Obsidian Tower as servants and assistants, but the wily ravens learned more than was indended and as magic receeded, they became more and more indispensable. Suddenly, there were no more humans in the Obsidian Tower, just the tribes of the Corvus.
The Corvus have slowly spread from there, making terraces for farmlands among the hills and mountains of their homes. They are still small in numbers but their homes are inaccessible and easy to defend.
For those who are able to fit into their culture, the Corvus are talkative and personable. Unfortunately, many outsiders find their particular culture almost incomprehensible. Corvus will often exhibit very particular behaviors, and expect particular results. The effect is mutual confusion, more often than not.
Corvus are physical very similar to their cousins, the Tengu - fine-boned and graceful, black feathers instead of hair, sharp black beaks. Their eyes are black and often described as piercing. They favor simple and loose clothes that only cover the torso to their knees, leaving their arms entirely free.
The Corvus and the Tengu, which outisders often confuse for the same race, do not like each other. The Corvus find the Tengu rash and unruly, while the Tengu regard the Corvus as hidebound and insular. However, their skills work well together and the Corvus often travel with Tengu guards.
Alignment and Religion
The Corvus are very orderly and traditional, following the step followed by their ancestors and the Seer-Diviners before them.
Corvus are known to have produced a number of Oracles not very long after the Collapse.
Corvus names are secret, twisting things not easy to pronounce and harder to remember. The name they use in public are usually simple and related to their role, Baker, First Archer, Seer of the Highest Tower.
Corvus Racial Traits
-2 Strength, +2 Dexterity, +2 Charisma. The Corvus see far and clearly, and are skilled with tool, but they lack mass and strength.
Borthers of the Black Wing: As a supernatural ability, Corvus can speak with blackbirds, crows, ravens and similar birds.
Gifted Linguist: Corvus gain a +4 racial bonus on Linguistics checks, and learn 2 languages each time they gain a rank in Linguistics rather than 1 language.
Hollow Bones: The bones of these birdmen are hollow and fragile making Corvus light for their size, they suffer a -1 penalty to CMD against bull's rush and trip attempts and -1 racial penalty to saves against crushing and sonic damage.
Low-Light Vision: Corvus can see twice as far as Humans in low-light conditions but still cannot see in complete darknes.
Natural Weapon: Corvus possess a bite natural attack that inflicts 1d3 points of damage on a hit. This is a primary attack, or a secondary attack if the Corvus wields a manufactured weapon.
Piercing Gaze: Corvus gain a +2 racial bonus to sight-based Perception checks and a +2 racial bonus to Sense Motive checks.
Scholar of Secrets: Each Corvus at 1st level they may choose a Knowledge skill that is a class skill for them, if they belong to a class (such as wizard) that already has all knowledges as class skills they gain an extra skill point per level that must be applied to a Knowledge skill.
The Unkind Truth: While the Corvus ability to disemble is well known, they are incapable of lying.
-2 Strength, +2 Dexterity, +2 Charisma
[1 pt] Brothers of the Black Wing
[4 pts] Gifted Linguist
[-1 pt] Hollow Bones
[1 pt] Low-Light Vision.
[2 pts] Natural Weapon.
[2 pts] Piercing Gaze: limited bonus to Perception, but still Perception is a very used skill.
[2 pt] Scholar of Secrets.
[-1pts] The Unkind Truth.