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Galidines are beastfolk who were developed from human-mongoose hybrids. They were magically designed for enhanced reflexes and employed as thief-catchers.
Galidines are high-strung and honest to a fault, often trusting strangers a bit more than they should - until that stranger gives them reason to mistrust them, at which point they will be subjected to eternal vigilance and skepticism. Galidines take a critical and even scientific viewpoint in most situations, and want to be offered proof and evidence in all situations. This can be a virtue when Galidines are involved in tracking or investigation and a hindrance when they are called upon to make small-talk.
Galidines have light-colored fur and tend to have a lanky, thin build. They almost never appear to be at ease - their stance and expression bespeaks readiness and watchful intensity, and relaxing comes to them only with difficulty.
Galidines and Ophidians have an intense mutual hatred, which one would expect given their respective backgrounds. Aside from Ophidians, Galidines tend to judge each new person they meet on their own merits. They value honesty very highly, and readily give their trust as long as they have no reason not to. When betrayed or lied to, however, it is almost impossible to win the trust of a Galidine back.
Alignment and Religion
Many Galidines are Lawful in alignment and few are Evil. Because most Galidines are skeptical, critical sorts, they do not naturally gravitate to religious belief. The intervention of the gods and various spirits does not seem to be dependable enough to a Galidine, who values regularity and dependability.
Though they normally shy away from outright crime, Galidines make excellent Rogues. Galidine adventurers are also often Rangers and Fighters, focusing on fighting in light or medium armor and using their agility and intelligence to outwit opponents. A few Galidines have discovered arcane magic and have begun training as Wizards - this was not a legal option for them in old Sascria, but since the Collapse and the spread of beastfolk across Gondal, many new options have opened up to them.
Galidine names tend to be compound names composed of four or more syllables
Galidine Racial Traits
+2 Dexterity, +2 Intelligence, -2 Wisdom. Galidines are nimble and clever but often lack insight and tend not to trust their own intuition.
Bestial Nature: Galidines are able to communicate with mongooses, though mongooses are rare. Galidines also receive a +1 to all attack rolls made against Ophidians.
Flexible: Galidines receive a racial +2 bonus to Escape Artist due to their incredible flexibility
High Strung: Galidines get one extra attack of opportunity per round - 2 without the Combat Reflexes Feat or their Dexterity bonus +1 with the Feat. They also receive a +2 racial bonus to Initiative.
Honest to a Fault: Galidines receive a -2 to Bluff and Intimidation and a +2 to Perception and Sense Motive checks. Galidines receive a -2 penalty to saves against [mind-affecting] spells because of their credulity
Low-Light Vision: Galadines can see twice as far as Humans in low-light conditions but still cannot see in complete darkness
Sharp Teeth: Galadines have pointy teeth that do 1d3 base piercing damage. They can make a bite attack in close combat at -5
+2 Dexterity, +2 Intelligence, -2 Wisdom
[1pt] Flexible: Galidines receive a racial +2 bonus to Escape Artist due to their incredible flexibility
[~4pts] High Strung: Galidines get one extra attack of opportunity per round - 2 without the Combat Reflexes Feat or their Dexterity bonus +1 with the Feat. They also receive a +2 racial bonus to Initiative.
[0pts] Honest to a Fault: Galidines receive a -2 to Bluff and Intimidation and a +2 to Perception and Sense Motive checks. Galidines receive a -2 penalty to saves against enchantment and illusion spells because of their credulity
[1pt] Low-Light Vision: Galadines can see twice as far as Humans in low-light conditions but still cannot see in complete darkness
[2pts] Sharp Teeth: Galadines have pointy teeth that do 1d3 base piercing damage. They can make a bite attack in close combat at -5
In the Dark Golden Age, Galidines still work as thief-catchers and are often hired to hunt down high-level thieves and burglars who evade normal law enforcement. Some also work as mercenaries and adventurers-for-hire. One thing that Galidines do not do well is sit still and concentrate - they are almost never spellcasters for this reason.
Looks like Galidines fall out around 10pts, even given that I'm not sure how precisely to stat out "High Strung" - I'm ok just leaving the 1 point of wiggle-room, and saying they're balanced as they are