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Race: Muroideans (Rats/Ratkin/Ratfolk/Ratlings)

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Muroideans

Muroideans, more commonly know as Ratkin, Ratfolk or Ratlings, are, as their common monickers imply, Beastfolk designed by School of Metamorphosis Wizards before the Collapse.  It began as a common kind of experiment - scholars observed the tenacity and resourcefulness that rats showed in reaching and devouring food stores.  Strategists felt that a rat-based hybrid might be useful as sappers or saboteurs.

One thing they did not take into account was that rats also have a very rapid reproduction rate to go along with their resourcefulness.  A few escaped and...propagated.  Regardless of the original plans for them, they are now a very common race of Beastfolk, found in any urban area, living as scavengers and improvisers.

In Sascria, Ratlings, as they are called, are hardly seen as sentient by most Humans.  They are treated much like the rats they are derived from - though they are certainly a more dangerous version.  There are standing bounties on Ratlings - their tails are collected and can then be turned for gold or favors from powerful organizations.

Personality

 Muroideans are hardy, resourceful and cunning.  Generosity is not something that comes naturally to them, and it is only rare that one will demonstrate what might be called "camaraderie".  They are materialistic, and always know what is theirs as well as what they want.  Single-minded in seeking a goal, they are also always wary of rivals and other threats.

Physical Description

Muroideans are smaller than Humans, standing on average 3-4 feet tall.  They have a hunched posture and long feet with long toes ending in claws and they have claws rather than fingernails on their long-fingered hands.  Muroideans's noses are almost perpetually moist and their eyes tend to be pale in color.

Relations

In Sascria, Muroideans are treated little better than large vermin, and are considered a pest species unless they are specifically in the employ of the Sascrian government or one of the Arcane Schools (in which case, they carry papers and are forced to proffer them at every turn).  Outside Sascria, some of this stigma persists, but they are not hunted anywhere else like they are hunted at home.

Alignment and Religion

Some might think of Muroideans as tending toward Evil because they have learned that being selfish will sometimes be all that keeps them alive in a hostile environment.  They are also always the 'underdogs', and because of this they have learned to fight suddenly and viciously and to flee when possible.  In a situation where they do not feel their lives are always in danger, some Muroideans might even learn some altruism, or at the very least, to live-and-let-live.  Constantly under threat in Sascria, however, they are vicious and mistrustful.

Adventurers

For the Muroidean, the life of the Rogue is almost an assumption.  Many Ratlings who get the better of their hunters, however, have turned to the study of the arcane arts as either Wizards or even Alchemists, stealing and hoarding Sascrian texts and putting their secrets to use.  Outside Sascria, these arcane Muroideans have the best chance of gainful, lawful employment.

Names

Muroideans tend to choose vulgar forms of Sascrian names.

Muroidean Racial Traits

Small-sized.  Muroideans are small in stature but very fast, particular when frightened, and their movement speed remains 30.

-2 Strength, +2 Dexterity, +2 Intelligence.  Though they are small, Muroideans are nimble and far more intelligent than the Sascrians who hunt them assume.

Bestial Nature: Muroideans can communicate with small rodents at will.

Scamper: A Muroidean receives a +2 bonus to Climb and Stealth checks.  Muroideans also take a -2 penalty to saves against fear effects - they are naturally prone to flee danger and err on the side of living to fight another day.

Shining Eyes: Muroideans have low-light vision

Vermin: Muroideans receive a +1 to saves against all types of disease, including magical

Versatile: Muroideans are automatically proficient with improvised weapons.

Voracious: A Muroidean can eat anything that is even remotely edible.  Because of this, the cost of their meals and standard of living is 50% of normal.  Muroideans also receive the Scent ability, and rely on their keen noses in complete darkness.

Languages

Muroideans automatically speak Common as well as the Sascrian dialect, even outside their supposed homeland.  Bonus languages include Sylvan and Undercommon

***

Muroideans, more commonly know as Ratkin, Ratfolk or Ratlins, are, as their common monickers imply, Beastfolk designed by School of Metamorphosis Wizards before the Collapse.  It began as a common kind of experiment - scholars observed the tenacity and resourcefulness that rats showed in reaching and devouring food stores.  Strategists felt that a rat-based hybrid might be useful as sappers or saboteurs.

One thing they did not take into account was that rats also have a very rapid reproduction rate to go along with their resourcefulness.  A few escaped and...propagated.  Regardless of the original plans for them, they are now a very common race of Beastfolk, found in any urban area, living as scavengers and improvisers.

In Sascria, Ratlings, as they are called, are hardly seen as sentient by most Humans.  They are treated much like the rats they are derived from - though they are certainly a more dangerous version.  There are standing bounties on Ratlings - their tails are collected and can then be turned for gold or favors from powerful organizations.

Muroideans are Small sized

-2 Strength, +2 Dexterity, +2 Intelligence

[0pts] Scamper: A Muroidean receives a +2 bonus to Climb and Stealth checks.  Muroideans also take a -2 penalty to saves against fear effects - they are naturally prone to flee danger and err on the side of living to fight another day.

[1pt] Shining Eyes: Muroideans have low-light vision

[1pt] Vermin: Muroideans receive a +1 to saves against all types of disease, including magical

[4pts] Versatile: Muroideans are automatically proficient with improvised weapons and gain the Catch Off Guard feat for free.

[4pts] Voracious: A Muroidean can eat anything that is even remotely edible.  Because of this, the cost of their meals and standard of living is 50% of normal.  Muroideans also receive the Scent ability, and rely on their keen noses in complete darkness.

Relationships: 
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Back references from Relationships in Character for Creature type: Race: Muroideans (Rats/Ratkin/Ratfolk/Ratlings)
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Jeek mikeb 08/28/2010 - 09:42
Back references from Relationships in Creature type for Creature type: Race: Muroideans (Rats/Ratkin/Ratfolk/Ratlings)
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Beastfolk mikeb 04/03/2011 - 11:17