“Hi my name is Bob, and I’m a god, how would you like to be a god too?” All that went through the teenagers mind as they underwent apotheosis was ‘oh my god, Sally is going to flip our when she hears about this!’ Welcome to Apotheosis, the crazy weird game where teenagers have to learn to control their new powers while worrying about getting good grades (because that’s what teenagers think about right?), all while trying to keep the existence of their powers a secret!
Setting Outline
Content Statistics
| Type | # Created |
|---|---|
| Character | 36 |
| Mechanics | 35 |
| Place | 35 |
| Creature type | 27 |
| Oranization | 22 |
| Event | 6 |
| Object | 4 |

Explanation
Since my web decided to die before I could make any revisions, I thought I'd explain some of the critiques on this system.
When I designed this setting I had a commedic anime style game in mind. Towards that end I wanted to make the core gods ones players and GMs could understand without reuqiring knowledge of various mythos. I was planning on adding info on other ancient gods, but more like a step pattern (Elder Gods (created) > Old Gods (existing mythos) > players) with some overlap between their groups (Greek Gods were one group born around the same time so stick together, but interact with other groups, such as the Egyptian gods), and amungst the groups their respective powers would vary.
I like this, I see Grand
I like this, I see Grand Theft Auto with a lovely little God mode. I see a bar stat for as you use you powers increasing the likely hood of a god appearing and if they do show up in the area you can't use your powers all all or you'll have to escape them somehow...I see doing mission like in GTA but using powers at key points to start building a religious following, perhaps your level could increase as your number of followers does. I see a lot of fun potentials, can you elaberate anymore on your concepts of the gods? How many are there all together? What are the others like?
The Gods
I like the idea you suggested about a bar that charges up when they use their powers that would attract the elder gods. The worshiping concept is good too, maybe do like White Wolf's Vampire and place a limit on how far a character's god powers can progress based on the number of followers they have. The more followers they have, the stronger they can get (of course, a character with no followers can become strong, but they have to branch out with their powers). But having followers would have to come with a draw-back. You have to keep your flock loyal, defend them, and keep them in line. You also never know what they might do. What would happen if a radical group of your followers decided to crucify your teacher who gave you a C and write praises to you all around the body? This would attract some unwanted attention, and if the cult grew big enough or vocal enough, it might even attract the attention of the elder gods. I like the idea of making the characters have to balance being bold to grow stronger with being cautious about having followers and using their powers, so your suggestions really helped, thanks! :)
As for the gods themselves, do you mean the teenage gods, or the Elder Gods? The number of teenage gods is undefined as only Bob knows how many he made, and odds are he doesn't care enough to remember anymore. That and the fact that the teenage gods tend to keep their identities secret from one or another or form small groups to protect themselves means that a list of the teenage gods has yet to be completed (players characters can come and go this way).
The Elder Gods though, there are a finite number of those. There are only 13 Elder Gods, or the Mad Gods as early man remembered them. Even the Elder Gods don't know where they came from, they just one day appeared. Since then, other lesser gods such as the Olympian Gods who are descendants of the Elder Gods have come and gone, but the Elder Gods have remained. (fun thought, maybe some of the Elder God's children are still secretly alive). Each of the Elder Gods have the generic god powers, but also have power and influence over a specific domain that is often reflected in their personality (i.e., Bob the god of whims can be uncaring and unrestrained, while a god of war would likely be filled with rage all the time). Now for a list of the Elder Gods.
1. Bob: Youngest of the Elder Gods, Bob is the god of Whims. His powers therefore are both immense and weak. He can only use his powers on a whim, but they are the strongest type of powers used then. If any of the Elder Gods were to be considered kind toward humans, it would be Bob, but even he has been known to wreak havoc on human kind just for fun.
2. Simiole: Simiole is Bob's twin sister and the goddess of Constancy. In otherwords, Simiole has the power to revert things to their previous form and prevent something from changing. Of all her brothers and sister, Simiole is the only one who feels any pity for Bob's incarceration, though she has no love for the 'new gods'.
3. Priddel: Priddel is the eldest of the Elder Gods, and therefore their leader. Priddel is also known as the father of Uranus (grandfather of Zeus) and many other ancient dieties. Priddel's domain is Power. Needless to say, this makes him a force to be reckoned with. His domain allows him to manipulate and strengthen the power of himself or of others.
Hmmmm, I'm drawing a blank as to the other Elder Gods right now, so I'll get back to you with the rest. I'd also take any suggestion for the other 10 Elder Gods.