Login or create an account
Want to make an edit to this page? Log in or register, and you can contribute right away!
I just like the term arcanized being used in a similar way to how industrialized is used to describe and compare countries now.
It would be cool if each major country in the DGA was ranked in terms of how arcanized it is, as a guildeline for what one would find there. For example:
Unarcanized: These cultures and nations are very much like medieval Earth. Occasionally you find a conjuror or hear about a miracle-worker, and there are monsters here and there, but overall things are predictable and about at the technological level of the European Dark Ages. Spellcasters are so rare that most people are not sure they've ever seen one, and it is more likely for someone to be accused of witchcraft than for one to find an actual practicing witch or warlock. Maybe 1 person in 10,000 is a spellcaster of some kind, so large cities will have a few each, with a few more wandering around.
Arcanizing: (read: "developing") These cultures and nations were in the process of arcanizing when the fall of magic began, and they are still struggling onward. There are pockets, probably in major cities, where schools have set up shop, and where there might be a new guild of crafters and possibly a communication outpost. Monsters are out there, but relatively rare - the average person has never seen one, but hunters can find them. Maybe 1 person in 2,000 is a spellcaster. Big cities have representatives from a couple of the schools, and others will be scattered among the trade towns.
Partially Arcanized: These cultures and nations have integrated arcane magic into the upper parts of their society and it was beginning to "trickle down" to the masses. People are familiar with a few kinds of monsters that are out there, though they don't necessarily know where they come from. Wonder-workers travel from town to town as entertainment, and large cities might be connected by very expensive teleportation circles. About 1 person in 500 is a spellcaster, meaning that any relatively large town would have one weather-worker, hedge mage or healer on hand.
Fully Arcanized: Arcane magic is integreated into every part of society. Every village has a few minor magic items lying around that they make regular use of. Monsters are a common occurrence, as are the magically-augmented heroes who hunt them and drive them off. As many as 1 in 100 people are spellcasters of some kind - there is one in every little village, and in large cities they are almost as common as soldiers (and often probably are soldiers, or at least part of a levy). Teleportation is (or at least was) a normal way for the wealthy to travel, and there are enough magic items to actually have shops specializing in their sale. War, when it breaks out, can be catastrophic, with a few powerful arch-wizards leveling a city in a matter of days if it does not have sufficient magical defenses.
With arcanization came a lot of benefits as well as costs. You had larger buildings, higher quality materials, faster manufacturing, magical medicine and so on. You also get a lot more monsters and far more destructive warfare.