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I was just reading the ol' PFSRD, and came across Achievement Feats. Part of me thinks they are awesome, and part of me recognizes that they are basically MMO achievements adapted to Pathfinder, and therefore possibly get too far from one thing I like about Pathfinder - in part, that it isn't another damn MMO.
That being said, I was thinking about incorporating Achievement Feats into the modules that we're working on - the free intro, the Crypt of Dun'or, and the Library of Yemuria. Characters who survive each of these modules might gain an Achievement Feat - so rather than just getting a Feat for dealing 1k damage or whatever (which is boring to track), they get a story-related Feat that is connected to the adventures they just had.
Or, maybe Achievement Feats are unlockable, so to speak, in the modules. For example, if you avoid a number of combat encounters through cleverness and negotiation, you might get the Peacemaker Feat, granting a +2 bonus to social rolls with NPCs who are Unfriendly or Hostile toward you. Or maybe if you obliterate the Witch Hunter in one round some how, you get the Feat Hunter's Bane, granting a +1 to hit and damage against Witch Hunters in general. Another idea: if you end the module owing Rokinu no money and having made choices to support him and his plans, you get the Connected Feat, granting you a +1 reputation bonus to social skill rolls among criminals.
Anyway, now that I type it out, I like the idea, and the Achievement Feats could be like badges of honor, so to speak, which are a small extra encouragement to run through what we put out.
Has anyone seen modules set up like this? Other ideas for Achievement Feats, or thoughts about them? This is on the verge of a Forum post, but since it's a specific mechanic, I though Stub might work better.