Jump to Navigation

Gondalian Beast-Folk Comparison Chart

Login or create an account

Want to make an edit to this page? Log in or register, and you can contribute right away!

Status: 
Stub

 

Gondalian Beast-Folk Comparison Chart
Ability Modifiers
Name
Size
STR
DEX
CON
INT
WIS
CHR
Natural Attacks
Special Qualities
(Boar-folk)
Medium
 
 
+2
+2
 
-2
Tusks: Bite -5 (1d3)
(Avian-folk)*
Medium
 
 
 
 
 
 
 
Medium
 
 
 
+2
+2
-2
 
360 Degree Vision?
Medium
 
+2
 
-2
 
+2
 
*
(Mongoose-Folk)
Medium
 
+2
 
+2
-2
 
Sharp Teeth: Bite -5 (1d3)
(Canine-folk)*
Medium
 
 
 
+2
-2
 
+2
 
*Pit bulls, German, Shepherds, Great Danes, Siberian Huskies, St Bernard
Medium
 
 
 
 
 
 
 
Winterbred for Huskies and St. Bernards?,+2 Str for Pitbulls/ Great Danes?
*Chihuahua, Yorkies, Poodles, Russell Terriers
Small
 
 
 
 
 
 
 
Tenacious?
(Wolf-folk)
Medium
 
+2
+2
-2
 
 
Fangs: Bite -5 (1d4)
(Vermin-folk)
 
Small
-2
+2
 
+2
 
 
 
Bestial Nature, Scamper, Shining Eyes, Vermin, Versatile, Voracious, +4 Escape Artist?, Disease Carrier?
(Serpent-folk)
Medium
 
+2
-2
 
+2
 
Venomous Fangs: Bite -5 (1+ poison)
(Panther-folk)
 
Medium
 
+2
 
-2
+2
 
2 Claws -5 (1d4) Bite -5 (1d4)
(Otter-folk)
Medium
 
+2
 
 
-2
+2
 
(Ape-folk)
Medium
+4
+2
 
 
-2
 
 
Climb, Clever
(Bull-folk)
Large
+4
 
+2
-2
 
-2 
Horns
Charge, Stubborn, Sturdy
(Tortoise-folk)
Medium
 
 
-2
+2
+2 
 
 
 
(Bear-folk)*
Medium
+2
-2
 
 
+2
 
2 Claws: -5 (1d4)
(Nordinvulk)
Large
+6
-2
+2
 
 
-4
2 Claws: (1d6) Bite (1d4)
Large Sized, Natural Swimmer, ER5 vs Cold, Lowlight Vision, Heat Sensitivity
Small
-2
+2
 
 
+2
 
 
+4Climb
Medium
+2
-2
 
 
 
+2
 
Natural Magic
Small
-2
+2
 
 
+2
 
 
Escape Artist, Stealthy
Octuran? Cephalian?
(Octopus-folk)
 
 
 
 
 
 
 
 
Multi-attacks, Water Dependent,
Chiropterans
(Bat-folk)?
 
 
 
 
 
 
 
 
Sonic Scream, Blind Sense, Flight, Blood Dependent
Corvus (Raven-folk) Medium -2 +2       +2 Bite: -5 1d3 Brothers of the Black Wing, Gifted Linguist, Hollow Bones, Low-light Vision, Natural Weapon: Bite, Piercing Gaze, Scholar of Secrets, The Unkind Truth
Apini (Buzzkin) Drone Small Humanoid Swarm -2 +2     +2     Hive Mentality, Pheromone Communication, Small Humanoid Swarm Traits, Vulnerable to Cold, Wings; Bonus to Craft: Alchemy, 1.5 extract and mutagen duration
Apini (Buzzkin) Worker/Warrior Small Humanoid Swarm -2 +2     +2   Stinger (1) 1/day, poison 1d6 Dex Hive Mentality, Pheromone Communication, Small Humanoid Swarm Traits, Vulnerable to Cold, Wings

Tried putting all of the Beast-folk in one place with their stats so you can decide what things need to be adjusted as far as similarities and for the sake of variety. There are a few extra races I added onto the list and some sub-types of prexisting ones I thought would be a good idea to include them. They are only suggestions.

http://byswarm.com/dark-golden-age/monster/beastfolk

Relationships: 

Comments

Might be interesting to add

Might be interesting to add in the ogl-available beastfolk as well, for comparison purposes.

Wow, that is a crazy amount

Wow, that is a crazy amount of work, and very helpful for looking at them all at once. The note about Strength bonuses is a good one. One limitation, which I see I need to go back and apply to the Testudo, is that in the race-creation system from Paizo's forums we've been using as a baseline, having two bonuses to physical abilities or mental abilities (i.e. +2 to Str and Dex or +2 to Int and Cha) is an extra 4 points.

FOr the Pantherans, for example, this meant that we went with another 4pt racial trait rather than having +2 Str and +2 Dex, which I agree makes the most sense for them.

I was trying to avoid the stereotypical +2 Int for the Testudo, but I should probably just give it to them, particularly since otherwise they'll have to lose 4pts from something else.

As for how they came to be - since almost all of them so far are Medium, including ones like the Galidines who are drawn from small mammals, my assumption has been that they are human beings altered magically to have animal-based traits. But they all walk upright, have opposable thumbs and so on, meaning (to me) that they are not animals transformed into humanoid shapes, but that they all started off as humans who were then altered.

I like the Cephalian and Chiropteran ideas.

I think that the Taurans should probably just be Minotaurs (there is a list that Mike B posted of 'beastfolk' who already exist in available material, including Minotaurs and others like them. Here, found it: http://byswarm.com/dark-golden-age/monster/beastfolk

The apes I was thinking of as one exception - rather than altered humans, maybe they are "elevated" to human status, but still retain their basic ape-shape. Just for a change of pace :)

For the Houndings, I think we can use alternate racial trats as per the Advanced Player's Guide, which Mike B has mentioned elsewhere, if people want to represent a partcular dog breed. For the Houndings themselves, I was thinking of literal hounds - temperate hunting breeds like the bloodhound - as a base template.

Ok, changed the Testudo bonus

Ok, changed the Testudo bonus from Str to Int - from stronger-than-expected to super-Wizards. Also put a note in the Pantherians about moving them up to LA+1 with a +2 to Str. I think that's the best way to make them more panther-like without dropping 4pts of racial traits.

Sea-of-Stars's picture

Good work

Thank you for this, it is very useful.

You're very welcome.

You're very welcome.

Raemann's picture

I love chartz

This is a fantastic work.

If nothing else it gives the uninformed (people like me) the opportunity to subjectively analyze characteristics without requiring a great deal of background info. Although I am certain that there are much more than the targeted attributes to any of the creatures it does allow the comparison of attributes and a numbers, if nothing else.

It also allows a rational

It also allows a rational comparison of the attribute scores based upon our understanding of real world animals. Most of the Beast-folk on the chart have some kind of Dex bonus, nothing higher than a +2, yet very few have a Str bonus, even when it might make sense to have one. Panthers are strong animals yet they are no stronger than the Otter-folk or the Mongoose-folk in spite of both animals being less than 3/4 smaller in size and mass. And in facr, in spite of both otters and mongoose being much more agile than a panther could be have the same exact Dex bonus of +2. The chart would suggest that unless every type of Beast-folk was made from only one animal breed (which is fine) for that type there would be greater deviations from the "generic" or average version of that race. For example, Houndings: unless they are made from the same breed of dog every time, say german shepherds, some would be smaller and weaker than others? And if some were made from breeds more naturally suited for colder climates (alaskan malumutes, siberian huskies, etc) wouldn't they be different from other sub-types like french poodles? Or have different starting bonuses like a Hounding made from a bloodhound breed having a greater Scent ability than any other hounding since that is what evolution has created in that breed naturally, to make it better at smelling and tracking things. And what of creatures that are larger than others. A bear is at least ten times larger and stronger than a turtle can be yet both have the same starting Str bonus of +2. Perhaps a re-evaluation of the stats needs to be made in order to promote a greater varierty that is closer to actual samples from the natural world. Unless of course they were meant to be the Beast-folk from the Island of Dr Mureau who were only humans that had animal attributes added to them (via vivisection) rather than animals who were magically altered to have human qualities.

I don't know, so these are only suggestions.

mikeb's picture

Beastfolk

First, thanks a ton for doing the chart, it's very useful. Can you link it or add it to the Beastfolk page? http://byswarm.com/dark-golden-age/monster/beastfolk

For your final point, I think you hit a key distinction. Beastfolk are more like Island of Dr. Mureau rather than simply using Awaken on animals. While there are some beastfolk that go beyond the norm - think minotaur or your own bear race - they are most often on the same level as humans and the traditional fantasy demihuman races.