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There are multiple pathways to utilize magic depending on the flavor that a GM would like a campaign in the Dark Golden Age to have. Drawing upon the Soul is one of those pathways.
From the Self
It is possible to draw upon the self in order to fuel the magical power of one's self. It requires more regular maintenance in order to accomplish magic this way, but the morale predicaments of such are less difficult to accept. The first thing that must be done in order to utilize magic this way is to craft a blood vessel. A blood vessel is a highly personalized container made from mithril, often with inlaid gemstones to focus the magical power. It does not have to be personalized though to be used by a given caster. It must be worth at least 100gp for the highest spell level that a caster possesses, but it weighs 1 pound regardless of its strength. A blood vessel can be made using either Craft: Jewelry or Craft: Metalworking.
Once crafted, the caster must put his own blood into the blood vessel. When the caster normally regains spells - whether to prepare them or to regain slots - he must concentrate one round per level of the highest level spell that he wishes to be able to cast or prepare. As he concentrates, his life force is drawn from himself into the blood vessel. The caster takes one non-lethal damage per level of the highest spell that he wishes to be able to cast or prepare. If the caster loses concentration or is otherwise interrupted, he only regains access to spells for however many rounds he successfully concentrated. For those that must prepare spells, the blood vessel is imbued before the spell preparation is done. The blood vessel reduces the highest level of spell available by one each day until it is imbued again, but it must always be re-imbued when a caster wishes to prepare spells or regain spell slots previously cast.
Example: Willem is a 5th level Wizard with access to 3rd level spells. His blood vessel must be worth at least 300gp. Whenever he needs to study his spellbook - prepare his spells, he must spend three rounds in concentration and takes one non-lethal damage each round. He ends up not casting any spells that day, but he loses access to his 3rd level spells the second day unless he imbues his blood vessel once again.
It is recommended that new characters not be forced to buy their blood vessel from starting funds unless the GM wishes to focus a campaign around their existence.
Instead of drawing upon one's own life force, it is possible to draw upon the life force of another by entrapping the soul. As the means by which a soul can be trapped are most common among necromancers, the School of Eternity has significant power in Sascria.
A caster can prepare or utilize a spell of any level up to the HD of the soul trapped. Only humanoid souls may be used this way. The soul will fuel the caster's power for a number of days equal to the HD of the soul trapped but without diminishing in potency - there are benefits to being evil.