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Since this is a setting where magic collapsed and is slowly building back up, one way to change the mechanics to make magic more rare while not having to rewrite the whole system is to just give magic an extra cost.
Every time a character attempts to cast a spell or use a spell-like ability, they must make a Concentration check (or Fort or Will save maybe?) against a DC of 15 + the level of the spell, just as if they took damage while casting - because they do. If the succeed on the roll, they take 1 damage for each level of the spell or spell-like-ability used. If they fail the roll, they take 1d3 Constitution damage.
Maybe this cost is too high, but the idea I have is to make magic more costly, which will have the automatic effect of making it more rare without having to reinvent the spellcasting classes.