Overall, I like the concept. I've often thought a game where a magic item is much more rare (and should therefore be much more exciting!) than the typical RPG would be fun to create, but you also have to balance that with the knowledge that a goodly portion of the playerbase you're trying to reach has to have some new shiny to strive for or it loses interest. *shrug* It is a difficult balance to attain, but one I believe can be done to make a good game great.
The concept of magic fading is not a new one, nor is the setting of the end of the magic era, but I like the overall idea of this setting. I think it lends itself to a variety of play styles and game formats without being too open-ended or vague in what the game setting truly is.
I am somewhat inspired by the setting concepts, as I can easily think of some character archetypes or areas that I would enjoy running/playing. I do think this theme has been done in a variety of ways in the past, but it doesn't feel like another tired retread; it seems to have some life of its own to share. I like the concept given by the term "Dark Golden Age", but I'm not certain it's a great end product title. Might need some work there.
The writing quality has a few editing errors, but overall is very good. I think the examples you gave for both characters and potential adventures fit what I thought this world could do.



Example Characters
Similar to the cmapaigns, several reviewers mentioned that tit wasn't that easy to imagine the kind of characters you could play in The Dark Golden Age. In the following few posts, I try to present a few character ideas I had for the setting. They would roughly form a group of competent adventurers and would work well as generalists for a Ferronian or Venna-based campaign.
Additionally, The Dark Golden Age fits well enough to the genres of Sword and Sorcery an poltical intrigue fantasy, so that characters from these genres usually would find a place in here as well. Good inspirational fantasy literature in this regard include for example Conan or Fafhrd and the Grey Mouser, but also A Song of Ice and Fire, the First Law trilogy or The Lies of Locke Lamora.
While I usually tried to avoid obvious historical paralells and alegories, there are some similarities which could work as an additional source of inspiration for characters, such as the pre-Marian Roman legionaires for the Thurian army or Condottieri from the Italian Rennaissance for the Eastern League, but these are more rough examples.