This is basically an amalgamation of Nothing New in the West and Harry Dresden. And I think that two large organisations are too few. Several dozen small organisations, loges and circles would be more interesting because the setting would then become richer in its aspects.
After a few afterthoughts, I must say that I am steadily less convinced of this setting's qualities. There is much overlapping with the usual suspects of mystery games - namely the world of darkness and Cthulhu and just taking the by now stereotypic conflict of supernatural parties into a different era which is not even that different if one takes Call of Cthulhu into account is not enough to make this too innovative either.
This is basically an amalgamation of Nothing New in the West and Harry Dresden. And I think that two large organisations are too few. Several dozen small organisations, loges and circles would be more interesting because the setting would then become richer in its aspects.
After a few afterthoughts, I must say that I am steadily less convinced of this setting's qualities. There is much overlapping with the usual suspects of mystery games - namely the world of darkness and Cthulhu and just taking the by now stereotypic conflict of supernatural parties into a different era which is not even that different if one takes Call of Cthulhu into account is not enough to make this too innovative either.